Graphing Quadratic Functions
Parabolas, vertex, axis of symmetry
Graphing Quadratic Functions
What is a Quadratic Function?
A quadratic function has the form:
f(x) = ax² + bx + c or y = ax² + bx + c
where a ≠ 0.
The graph of a quadratic function is a parabola - a U-shaped curve.
Key features:
- Opens up (if a > 0) or down (if a < 0)
- Has a vertex (highest or lowest point)
- Has an axis of symmetry (vertical line through vertex)
- May have 0, 1, or 2 x-intercepts
The Standard Form
Standard Form: y = ax² + bx + c
What each coefficient tells us:
a (leading coefficient):
- If a > 0: parabola opens UP (∪)
- If a < 0: parabola opens DOWN (∩)
- |a| > 1: narrower parabola (steeper)
- |a| < 1: wider parabola (flatter)
c (constant term):
- The y-intercept (where graph crosses y-axis)
- The point (0, c)
b (middle coefficient):
- Affects the position of the vertex horizontally
- Used to find axis of symmetry
Parent Function: y = x²
The simplest quadratic is y = x².
Key points:
- Vertex at origin (0, 0)
- Opens upward
- Axis of symmetry: x = 0 (y-axis)
- Symmetric about y-axis
Table of values: | x | y = x² | |----|--------| | -2 | 4 | | -1 | 1 | | 0 | 0 | | 1 | 1 | | 2 | 4 |
The parabola is symmetric: same y-values for ±x
The Vertex
The vertex is the turning point of the parabola.
If a > 0: Vertex is the MINIMUM (lowest point)
If a < 0: Vertex is the MAXIMUM (highest point)
Finding the vertex from y = ax² + bx + c:
x-coordinate: x = -b/(2a)
y-coordinate: Substitute x-value into equation
Example: Find vertex of y = x² - 4x + 3
x = -(-4)/(2(1)) = 4/2 = 2
y = (2)² - 4(2) + 3 = 4 - 8 + 3 = -1
Vertex: (2, -1)
Axis of Symmetry
The axis of symmetry is a vertical line through the vertex.
Equation: x = -b/(2a)
This is the same as the x-coordinate of the vertex!
Example: y = 2x² + 8x + 5
Axis of symmetry: x = -8/(2·2) = -8/4 = -2
The parabola is symmetric about the line x = -2.
Finding the Y-Intercept
The y-intercept is where the graph crosses the y-axis (when x = 0).
Simply evaluate f(0) = c
Example: y = 2x² - 5x + 3 Y-intercept: (0, 3)
Finding X-Intercepts (Zeros/Roots)
The x-intercepts are where the graph crosses the x-axis (when y = 0).
Set y = 0 and solve: ax² + bx + c = 0
Use factoring, quadratic formula, or other methods.
Example: Find x-intercepts of y = x² - 5x + 6
Set y = 0: x² - 5x + 6 = 0 Factor: (x - 2)(x - 3) = 0 x = 2 or x = 3
X-intercepts: (2, 0) and (3, 0)
Number of X-Intercepts
Use the discriminant b² - 4ac:
b² - 4ac > 0: Two x-intercepts (parabola crosses x-axis twice)
b² - 4ac = 0: One x-intercept (parabola touches x-axis at vertex)
b² - 4ac < 0: No x-intercepts (parabola doesn't reach x-axis)
Example 1: y = x² - 4 Discriminant: 0² - 4(1)(-4) = 16 > 0 Two x-intercepts: x = ±2
Example 2: y = x² + 1 Discriminant: 0² - 4(1)(1) = -4 < 0 No x-intercepts
Graphing Using Key Points
Step-by-step process:
Step 1: Determine if parabola opens up or down (check sign of a)
Step 2: Find vertex using x = -b/(2a), then find y
Step 3: Draw axis of symmetry (vertical line through vertex)
Step 4: Find y-intercept (0, c)
Step 5: Find x-intercepts if they exist (solve ax² + bx + c = 0)
Step 6: Plot additional points if needed
Step 7: Draw smooth U-shaped curve through points
Example 1: Complete Graphing
Graph: y = x² - 4x + 3
Step 1: a = 1 > 0, opens UP
Step 2: Find vertex x = -(-4)/(2·1) = 2 y = (2)² - 4(2) + 3 = -1 Vertex: (2, -1)
Step 3: Axis of symmetry: x = 2
Step 4: Y-intercept: (0, 3)
Step 5: X-intercepts: x² - 4x + 3 = 0 (x - 1)(x - 3) = 0 x = 1 or x = 3 Points: (1, 0) and (3, 0)
Step 6: Use symmetry If (0, 3) is on the graph, then (4, 3) is also on it (symmetric about x = 2)
Step 7: Draw parabola through: (1,0), (2,-1), (3,0), (0,3), (4,3)
Example 2: Parabola Opening Down
Graph: y = -x² + 2x + 3
Step 1: a = -1 < 0, opens DOWN
Step 2: Vertex x = -2/(2·(-1)) = 1 y = -(1)² + 2(1) + 3 = 4 Vertex: (1, 4) - this is the maximum!
Step 3: Axis of symmetry: x = 1
Step 4: Y-intercept: (0, 3)
Step 5: X-intercepts: -x² + 2x + 3 = 0 Multiply by -1: x² - 2x - 3 = 0 (x - 3)(x + 1) = 0 Points: (-1, 0) and (3, 0)
Step 6: Plot and draw downward parabola
Vertex Form
Vertex form: y = a(x - h)² + k
where (h, k) is the vertex.
This form makes graphing easier!
Converting from vertex form to standard form: Expand the squared binomial
Example: y = 2(x - 3)² + 1
Vertex: (3, 1) Opens up (a = 2 > 0) Narrower than y = x² (a = 2 > 1)
Expand to standard form: y = 2(x² - 6x + 9) + 1 y = 2x² - 12x + 18 + 1 y = 2x² - 12x + 19
Transformations from y = x²
y = x² + k: Vertical shift
- k > 0: shift UP k units
- k < 0: shift DOWN |k| units
y = (x - h)²: Horizontal shift
- h > 0: shift RIGHT h units
- h < 0: shift LEFT |h| units
y = ax²: Vertical stretch/compression
- a > 1: vertical stretch (narrower)
- 0 < a < 1: vertical compression (wider)
- a < 0: reflection over x-axis
Example: y = (x - 2)² + 3
Starting from y = x²:
- Shift right 2 units
- Shift up 3 units
- Vertex moves from (0,0) to (2,3)
Maximum and Minimum Values
If a > 0 (opens up):
- Minimum value at vertex
- No maximum value
If a < 0 (opens down):
- Maximum value at vertex
- No minimum value
Example: y = -2x² + 8x - 3
Vertex: x = -8/(2·(-2)) = 2 y = -2(2)² + 8(2) - 3 = -8 + 16 - 3 = 5
Since a < 0, maximum value is 5 (at x = 2)
Domain and Range
Domain: All quadratic functions have domain: all real numbers (-∞, ∞) or {x | x ∈ ℝ}
Range: Depends on vertex and direction
If a > 0 (opens up): Range: [k, ∞) where k is y-coordinate of vertex
If a < 0 (opens down): Range: (-∞, k] where k is y-coordinate of vertex
Example: y = x² - 4x + 3 Vertex: (2, -1), opens up Range: [-1, ∞)
Comparing Parabolas
Width: Determined by |a|
- Larger |a|: narrower parabola
- Smaller |a|: wider parabola
Example:
- y = 3x² is narrower than y = x²
- y = (1/2)x² is wider than y = x²
- y = -x² and y = x² have same width (|a| = 1)
Using a Table of Values
When in doubt, make a table!
Example: y = x² + 2x - 3
| x | y | Point | |----|------|----------| | -3 | 0 | (-3, 0) | | -2 | -3 | (-2, -3) | | -1 | -4 | (-1, -4) | | 0 | -3 | (0, -3) | | 1 | 0 | (1, 0) |
Vertex appears to be at (-1, -4) Verify: x = -2/(2·1) = -1 ✓
Applications: Projectile Motion
Height of projectile: h(t) = -16t² + v₀t + h₀
The graph is a parabola opening down.
Example: Ball thrown at 48 ft/s from ground level h(t) = -16t² + 48t
Maximum height at vertex: t = -48/(2·(-16)) = 1.5 seconds h = -16(1.5)² + 48(1.5) = 36 feet
The ball reaches 36 feet at 1.5 seconds.
Applications: Business
Profit/Revenue functions often quadratic.
Example: Profit = -2x² + 40x - 50 where x is number of items (in hundreds)
Maximum profit at vertex: x = -40/(2·(-2)) = 10 P = -2(10)² + 40(10) - 50 = 150
Maximum profit is $15,000 (when x = 10 hundreds = 1000 items)
Applications: Area
Example: You have 100 feet of fence. What dimensions maximize the rectangular area?
Let x = width Then (100 - 2x)/2 = length = 50 - x
Area: A = x(50 - x) = -x² + 50x
Maximum at vertex: x = -50/(2·(-1)) = 25 feet Length = 25 feet
Maximum area: 625 square feet (a square!)
Sketching vs. Precise Graphing
Quick sketch needs:
- Vertex
- Direction (up/down)
- Y-intercept
- General shape
Precise graph needs:
- Vertex
- Axis of symmetry
- Y-intercept
- X-intercepts
- Additional points
- Scale marked clearly
Common Mistakes to Avoid
-
Wrong direction Check sign of a carefully!
-
Forgetting negative in vertex formula x = -b/(2a), not b/(2a)
-
Not simplifying vertex coordinates Show actual numbers, not formulas
-
Assuming parabola crosses x-axis Check discriminant!
-
Plotting points but not drawing smooth curve Use a smooth U-shape, not line segments
-
Forgetting axis of symmetry Use it to find additional points easily
Quick Reference
Standard Form: y = ax² + bx + c
Vertex: (-b/(2a), f(-b/(2a)))
Axis of Symmetry: x = -b/(2a)
Y-intercept: (0, c)
X-intercepts: Solve ax² + bx + c = 0
Direction:
- a > 0: opens up
- a < 0: opens down
Width:
- |a| > 1: narrow
- |a| < 1: wide
Practice Strategy
Level 1: Simple parabolas
- y = x²
- y = x² + 3
- y = -x²
Level 2: Shifted parabolas
- y = (x - 2)²
- y = (x + 1)² - 4
Level 3: Standard form with factoring
- y = x² - 4x + 3
Level 4: Need quadratic formula
- y = x² + 4x + 1
Level 5: Applications
- Projectile motion
- Business optimization
- Area problems
Tips for Success
- Always find the vertex first
- Use axis of symmetry to find symmetric points
- Check if parabola opens up or down
- Calculate discriminant to know about x-intercepts
- Plot at least 5 points for accuracy
- Draw smooth curves, not choppy lines
- Label all key points clearly
- Include arrows at ends of parabola
- Practice vertex formula until automatic
📚 Practice Problems
1Problem 1easy
❓ Question:
Find the vertex of y = (x - 2)² + 3
💡 Show Solution
Step 1: Recognize the vertex form: y = a(x - h)² + k where the vertex is (h, k)
Step 2: Identify h and k: Comparing y = (x - 2)² + 3 to y = a(x - h)² + k: h = 2 (note: it's x minus 2, so h is positive 2) k = 3
Step 3: State the vertex: Vertex = (h, k) = (2, 3)
Step 4: Determine if it's a maximum or minimum: a = 1 (positive), so the parabola opens upward The vertex is a minimum point.
Answer: Vertex is (2, 3), a minimum
2Problem 2easy
❓ Question:
Does the parabola open upward or downward?
💡 Show Solution
Look at the coefficient of :
Since (negative), the parabola opens downward.
Answer: Downward
3Problem 3easy
❓ Question:
Find the axis of symmetry and vertex of y = x² - 4x + 1
💡 Show Solution
Step 1: Use the axis of symmetry formula: For y = ax² + bx + c Axis of symmetry: x = -b/(2a)
Step 2: Identify a and b: a = 1, b = -4
Step 3: Calculate the axis of symmetry: x = -(-4)/(2·1) x = 4/2 x = 2
Step 4: Find the y-coordinate of the vertex: Substitute x = 2 into the equation: y = (2)² - 4(2) + 1 y = 4 - 8 + 1 y = -3
Step 5: State the vertex: Vertex = (2, -3)
Answer: Axis of symmetry: x = 2, Vertex: (2, -3)
4Problem 4medium
❓ Question:
Find the vertex of
💡 Show Solution
Identify: , ,
Step 1: Find the x-coordinate of the vertex
Step 2: Find the y-coordinate by substituting
Answer: Vertex is at
5Problem 5medium
❓ Question:
Graph y = -x² + 2x + 3. Find the vertex, axis of symmetry, and y-intercept.
💡 Show Solution
Step 1: Find the axis of symmetry: x = -b/(2a) = -2/(2·-1) = -2/-2 = 1
Step 2: Find the vertex: x-coordinate = 1 y-coordinate: y = -(1)² + 2(1) + 3 = -1 + 2 + 3 = 4 Vertex: (1, 4)
Step 3: Determine direction: a = -1 (negative), so parabola opens downward Vertex (1, 4) is a maximum
Step 4: Find the y-intercept (set x = 0): y = -(0)² + 2(0) + 3 = 3 y-intercept: (0, 3)
Step 5: Find the x-intercepts (set y = 0): 0 = -x² + 2x + 3 0 = -(x² - 2x - 3) 0 = -(x - 3)(x + 1) x = 3 or x = -1 x-intercepts: (3, 0) and (-1, 0)
Step 6: Key points for graphing: Vertex: (1, 4) - maximum Axis of symmetry: x = 1 y-intercept: (0, 3) x-intercepts: (-1, 0) and (3, 0)
Answer: Vertex (1, 4), axis x = 1, y-intercept (0, 3)
6Problem 6medium
❓ Question:
Convert y = x² + 6x + 5 to vertex form.
💡 Show Solution
Step 1: Complete the square: y = x² + 6x + 5
Step 2: Find (b/2)²: b = 6, so (6/2)² = 9
Step 3: Add and subtract 9: y = (x² + 6x + 9 - 9) + 5 y = (x² + 6x + 9) - 9 + 5
Step 4: Factor and simplify: y = (x + 3)² - 4
Step 5: Identify the vertex: Vertex form: y = a(x - h)² + k This is: y = (x - (-3))² + (-4) Vertex: (-3, -4)
Step 6: Verify by expanding: (x + 3)² - 4 = x² + 6x + 9 - 4 = x² + 6x + 5 ✓
Answer: y = (x + 3)² - 4; Vertex: (-3, -4)
7Problem 7medium
❓ Question:
What is the axis of symmetry for ?
💡 Show Solution
The axis of symmetry is the vertical line through the vertex.
Use:
Identify: ,
Answer:
8Problem 8hard
❓ Question:
A ball is thrown from a 6-foot platform with an initial velocity of 48 ft/s. Its height is h(t) = -16t² + 48t + 6. Find the maximum height and when the ball hits the ground.
💡 Show Solution
Step 1: Find when maximum height occurs (vertex): Using t = -b/(2a): t = -48/(2·-16) = -48/-32 = 1.5 seconds
Step 2: Find the maximum height: h(1.5) = -16(1.5)² + 48(1.5) + 6 h(1.5) = -16(2.25) + 72 + 6 h(1.5) = -36 + 72 + 6 h(1.5) = 42 feet
Step 3: Find when the ball hits the ground (h = 0): 0 = -16t² + 48t + 6
Step 4: Use the quadratic formula: a = -16, b = 48, c = 6 t = [-48 ± √(48² - 4(-16)(6))] / (2·-16) t = [-48 ± √(2304 + 384)] / (-32) t = [-48 ± √2688] / (-32) t = [-48 ± 51.85] / (-32)
Step 5: Calculate both values: t = (-48 + 51.85)/(-32) ≈ -0.12 (reject - negative time) t = (-48 - 51.85)/(-32) ≈ 3.12 seconds
Answer: Maximum height is 42 feet at 1.5 seconds. Ball hits ground at about 3.12 seconds.
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