Introduction to Probability

Basic probability concepts and calculations

Probability Basics

What is Probability?

Probability is the measure of how likely an event is to occur.

Scale: 0 to 1 (or 0% to 100%)

  • 0 (or 0%): Impossible event
  • 1 (or 100%): Certain event
  • 0.5 (or 50%): Equally likely to happen or not

Real-life examples:

  • Probability of rain: 70%
  • Probability of heads on coin flip: 50%
  • Probability of rolling a 6: 1/6 ≈ 16.67%

Basic Probability Formula

Formula: P(event) = (number of favorable outcomes) / (total number of possible outcomes)

Example 1: Rolling a standard die What's the probability of rolling a 4?

Favorable outcomes: 1 (only the 4) Total outcomes: 6 (numbers 1-6) P(rolling 4) = 1/6 ≈ 0.167 or 16.67%

Example 2: Drawing a card from standard deck (52 cards) What's the probability of drawing a heart?

Favorable: 13 hearts Total: 52 cards P(heart) = 13/52 = 1/4 = 0.25 or 25%

Expressing Probability

Probability can be written as:

  • Fraction: 1/4
  • Decimal: 0.25
  • Percent: 25%
  • Ratio: 1:3 (1 success to 3 failures)

All express the same likelihood!

Sample Space

The sample space is the set of ALL possible outcomes.

Example 1: Flipping a coin Sample space: {Heads, Tails} Total outcomes: 2

Example 2: Rolling a die Sample space: {1, 2, 3, 4, 5, 6} Total outcomes: 6

Example 3: Spinning spinner with colors Sample space: {Red, Blue, Green, Yellow} Total outcomes: 4

Simple Events

A simple event is a single outcome.

Example: Rolling a die

  • Rolling a 3 is a simple event
  • P(3) = 1/6

Compound Events

A compound event combines two or more simple events.

Example: Rolling a die

  • Rolling an even number: {2, 4, 6}
  • P(even) = 3/6 = 1/2

Example 2: Drawing a card

  • Drawing a face card (J, Q, K)
  • Favorable: 12 cards (4 Jacks, 4 Queens, 4 Kings)
  • P(face card) = 12/52 = 3/13

Theoretical vs. Experimental Probability

Theoretical probability: Based on reasoning and math

  • Formula: favorable/total
  • Example: P(heads) = 1/2

Experimental probability: Based on actual experiments

  • Formula: successes/trials
  • Example: Flipped coin 100 times, got 48 heads
    • P(heads) = 48/100 = 0.48

Law of Large Numbers: As trials increase, experimental approaches theoretical.

Complementary Events

Complement of event A: all outcomes that are NOT A Notation: A' or Ā (read as "not A")

Formula: P(A') = 1 - P(A)

Example 1: Rolling a die P(rolling 5) = 1/6 P(NOT rolling 5) = 1 - 1/6 = 5/6

Example 2: Drawing a card P(heart) = 1/4 P(not heart) = 1 - 1/4 = 3/4

Why useful? Sometimes easier to find P(not happening)!

Probability of Impossible and Certain Events

Impossible event: P = 0

  • Example: Rolling a 7 on standard die
  • P(rolling 7) = 0/6 = 0

Certain event: P = 1

  • Example: Rolling a number 1-6 on standard die
  • P(1-6) = 6/6 = 1

Between: All other probabilities

  • 0 < P < 1

"AND" vs. "OR" Probability

"AND" (both events happen):

  • More restrictive
  • Usually smaller probability
  • Example: Drawing Ace AND Heart = 1/52

"OR" (at least one event happens):

  • Less restrictive
  • Usually larger probability
  • Example: Drawing Ace OR Heart = 16/52

(We'll explore these more in compound probability!)

Equally Likely Outcomes

Basic probability formula assumes equally likely outcomes.

Example 1: Fair coin Each outcome (H or T) equally likely P(H) = P(T) = 1/2

Example 2: Biased coin (70% heads) Outcomes NOT equally likely P(H) = 0.7, P(T) = 0.3

When to use basic formula:

  • Fair dice, coins
  • Random selection
  • Each outcome has same chance

Probability with Spinners

Example: Spinner divided into 8 equal sections: 3 red, 2 blue, 2 green, 1 yellow

P(red) = 3/8 P(blue) = 2/8 = 1/4 P(green) = 2/8 = 1/4 P(yellow) = 1/8

Check: 3/8 + 2/8 + 2/8 + 1/8 = 8/8 = 1 ✓

Probability with Marbles

Example: Bag contains 5 red, 3 blue, 2 green marbles

Total: 10 marbles

P(red) = 5/10 = 1/2 P(blue) = 3/10 P(green) = 2/10 = 1/5 P(not green) = 1 - 1/5 = 4/5

Multiple Trials

Example: Roll die twice How many total outcomes?

First roll: 6 outcomes Second roll: 6 outcomes Total: 6 × 6 = 36 outcomes

Sample space size: 36 different pairs (1,1), (1,2), ..., (6,6)

Tree Diagrams

Tree diagram shows all possible outcomes visually.

Example: Flip coin twice

Possible paths:

  • First flip H, Second flip H → Outcome: HH
  • First flip H, Second flip T → Outcome: HT
  • First flip T, Second flip H → Outcome: TH
  • First flip T, Second flip T → Outcome: TT

Sample space: {HH, HT, TH, TT} Total outcomes: 4 P(both heads) = 1/4 P(exactly one head) = 2/4 = 1/2

Counting Principle

Multiplication Principle: If one event has m outcomes and another has n outcomes, together they have m × n outcomes.

Example: Choose outfit

  • 3 shirts
  • 4 pants Total outfits: 3 × 4 = 12

Example 2: Create PIN

  • 4 digits
  • Each digit: 0-9 (10 choices) Total PINs: 10 × 10 × 10 × 10 = 10,000

Odds

Odds compare favorable to unfavorable outcomes.

Odds in favor: favorable : unfavorable

Example: Rolling 5 on die Favorable: 1 Unfavorable: 5 Odds in favor: 1:5

Odds against: unfavorable : favorable Odds against: 5:1

Converting between probability and odds: If P(A) = 1/6, then odds = 1:5

Independent vs. Dependent Events

Independent: One event doesn't affect the other

  • Example: Flip coin twice
  • First flip doesn't change second flip

Dependent: One event affects the other

  • Example: Draw two cards without replacement
  • First card removed affects second draw

(We'll explore more in compound probability!)

Real-World Applications

Weather: 60% chance of rain

  • P(rain) = 0.6
  • P(no rain) = 0.4

Medicine: 95% effective treatment

  • P(success) = 0.95
  • P(failure) = 0.05

Games: Lottery odds

  • Mega Millions: about 1 in 302 million
  • P(winning) ≈ 0.0000000033

Quality control: 2% defect rate

  • P(defective) = 0.02
  • P(not defective) = 0.98

Probability in Games

Example 1: Standard deck of cards

  • P(Ace) = 4/52 = 1/13
  • P(Spade) = 13/52 = 1/4
  • P(Red card) = 26/52 = 1/2

Example 2: Roulette (American)

  • 38 slots (1-36, 0, 00)
  • 18 red, 18 black, 2 green
  • P(red) = 18/38 ≈ 0.474

Simulations

Simulation: Using random process to model probability.

Example: Simulate coin flips

  • Use random number generator
  • 0-4 = Heads, 5-9 = Tails
  • Run 100 trials
  • Count heads: experimental probability

Why simulate?

  • Test theoretical predictions
  • Model complex situations
  • Cheaper than real experiments

Common Misconceptions

Gambler's Fallacy: "Coin landed heads 5 times, so tails is due!" → FALSE: Each flip is independent, still 50/50

Law of Averages: "If I keep playing, I'll eventually win!" → FALSE: Past outcomes don't guarantee future results

Hot Hand: "I'm on a winning streak, so I'll keep winning!" → FALSE: In random events, past luck doesn't predict future

Probability Rules

Rule 1: 0 ≤ P(A) ≤ 1 for any event A

Rule 2: P(certain event) = 1

Rule 3: P(impossible event) = 0

Rule 4: P(A) + P(A') = 1

Rule 5: Sum of all probabilities in sample space = 1

Making Predictions

Expected frequency = Probability × Number of trials

Example: Roll die 60 times. How many 4s expected? P(4) = 1/6 Expected: (1/6) × 60 = 10 times

Note: This is EXPECTED, not guaranteed! Actual results will vary.

Probability in Surveys

Example: Survey of 500 students

  • 200 prefer pizza
  • 150 prefer burgers
  • 150 prefer tacos

If one student chosen randomly: P(pizza) = 200/500 = 2/5 = 0.4 P(burger) = 150/500 = 3/10 = 0.3 P(taco) = 150/500 = 3/10 = 0.3

Geometric Probability

Geometric probability: Based on area, length, or volume.

Example: Dartboard

  • Circle radius 10 (area = 100π)
  • Bullseye radius 2 (area = 4π)
  • P(bullseye) = 4π/100π = 4/100 = 1/25

Example 2: Number line 0-10 Target region: 3-5 (length = 2) P(landing in target) = 2/10 = 1/5

Common Mistakes to Avoid

  1. Adding probabilities incorrectly P(A or B) ≠ always P(A) + P(B) when events overlap

  2. Assuming independence Drawing cards without replacement = dependent

  3. Confusing probability with certainty 70% chance ≠ "will definitely happen"

  4. Forgetting to simplify fractions Express 5/10 as 1/2

  5. Using wrong denominator Make sure you count ALL possible outcomes

  6. Negative probability Probability can never be negative!

Quick Reference

Basic Formula: P(event) = favorable/total

Complement: P(not A) = 1 - P(A)

Range: 0 ≤ P ≤ 1

Certain event: P = 1 Impossible event: P = 0

Expected frequency: Probability × trials

Practice Strategy

Level 1: Single events (coin, die, card) Level 2: Compound events (even number, face card) Level 3: Complements (not rolling 5) Level 4: Multiple trials (two coins, two dice) Level 5: Real-world applications

Tips for Success

  • List all possible outcomes first
  • Make sure outcomes are equally likely
  • Simplify fractions
  • Check that probability is between 0 and 1
  • Use complement when easier
  • Draw tree diagrams for multiple events
  • Practice with dice, cards, and coins
  • Understand theoretical vs. experimental
  • Don't fall for gambler's fallacy
  • Remember: probability predicts long-term trends, not individual events

📚 Practice Problems

1Problem 1easy

Question:

What is the probability of rolling a 4 on a standard six-sided die?

💡 Show Solution

Step 1: Identify the favorable outcomes: Rolling a 4 is 1 outcome

Step 2: Identify the total possible outcomes: A die has 6 faces: {1, 2, 3, 4, 5, 6} Total = 6 outcomes

Step 3: Use the probability formula: P(event) = (number of favorable outcomes)/(total number of outcomes)

Step 4: Calculate: P(rolling a 4) = 1/6

This can also be written as approximately 0.167 or 16.7%

Answer: 1/6

2Problem 2easy

Question:

What is the probability of rolling a 4 on a standard die?

💡 Show Solution

A standard die has 6 sides: 1, 2, 3, 4, 5, 6

Favorable outcomes: 1 (rolling a 4) Total outcomes: 6

P(4)=16P(4) = \frac{1}{6}

Answer: 16\frac{1}{6} or about 16.7%

3Problem 3easy

Question:

A bag contains 3 red marbles, 5 blue marbles, and 2 green marbles. What is the probability of randomly selecting a blue marble?

💡 Show Solution

Step 1: Count favorable outcomes: Blue marbles: 5

Step 2: Count total outcomes: Total marbles: 3 + 5 + 2 = 10

Step 3: Calculate probability: P(blue) = (number of blue)/(total marbles) P(blue) = 5/10 P(blue) = 1/2

This equals 0.5 or 50%

Answer: 1/2 or 50%

4Problem 4medium

Question:

A bag contains 5 red marbles and 3 blue marbles. What is the probability of drawing a red marble?

💡 Show Solution

Total marbles: 5+3=85 + 3 = 8 Red marbles: 55

P(red)=number of redtotal=58P(\text{red}) = \frac{\text{number of red}}{\text{total}} = \frac{5}{8}

Answer: 58\frac{5}{8} or 62.5%

5Problem 5medium

Question:

What is the probability of NOT rolling a 5 on a standard die?

💡 Show Solution

Step 1: Find P(rolling a 5): Favorable outcomes: 1 (just the 5) Total outcomes: 6 P(5) = 1/6

Step 2: Use the complement rule: P(not A) = 1 - P(A)

Step 3: Calculate: P(not 5) = 1 - 1/6 P(not 5) = 6/6 - 1/6 P(not 5) = 5/6

Alternative method: Favorable outcomes for "not 5": {1, 2, 3, 4, 6} = 5 outcomes P(not 5) = 5/6

Answer: 5/6

6Problem 6medium

Question:

A spinner is divided into 8 equal sections numbered 1-8. What is the probability of spinning an even number?

💡 Show Solution

Step 1: Identify favorable outcomes: Even numbers from 1-8: {2, 4, 6, 8} Count: 4 even numbers

Step 2: Identify total outcomes: Sections numbered 1-8 Total: 8 outcomes

Step 3: Calculate probability: P(even) = 4/8 = 1/2

Step 4: Interpret: There's a 50% chance of spinning an even number.

Answer: 1/2 or 50%

7Problem 7hard

Question:

You flip a coin and roll a die. What is the probability of getting heads AND rolling a number greater than 4?

💡 Show Solution

These are independent events.

Step 1: Find P(heads)P(\text{heads}) P(heads)=12P(\text{heads}) = \frac{1}{2}

Step 2: Find P(greater than 4)P(\text{greater than 4}) Numbers greater than 4: {5, 6} → 2 outcomes out of 6 P(>4)=26=13P(>4) = \frac{2}{6} = \frac{1}{3}

Step 3: Multiply (independent events) P(heads and >4)=12×13=16P(\text{heads and } >4) = \frac{1}{2} \times \frac{1}{3} = \frac{1}{6}

Answer: 16\frac{1}{6} or about 16.7%

8Problem 8hard

Question:

A card is drawn from a standard 52-card deck. What is the probability it is either a heart or a face card?

💡 Show Solution

Step 1: Count hearts: 13 hearts in the deck

Step 2: Count face cards: 12 face cards total (Jack, Queen, King in each of 4 suits)

Step 3: Account for overlap (hearts that are also face cards): 3 face cards that are hearts (Jack, Queen, King of hearts)

Step 4: Use inclusion-exclusion principle: P(heart or face) = P(heart) + P(face) - P(heart AND face) = 13/52 + 12/52 - 3/52 = 22/52 = 11/26

Step 5: Simplify: 11/26 ≈ 0.423 or about 42.3%

Alternative - count directly: Hearts (13) + non-heart face cards (9) = 22 cards P = 22/52 = 11/26 ✓

Answer: 11/26 or approximately 42.3%