Introduction to Probability
Basic probability concepts and calculations
Probability Basics
What is Probability?
Probability is the measure of how likely an event is to occur.
Scale: 0 to 1 (or 0% to 100%)
- 0 (or 0%): Impossible event
- 1 (or 100%): Certain event
- 0.5 (or 50%): Equally likely to happen or not
Real-life examples:
- Probability of rain: 70%
- Probability of heads on coin flip: 50%
- Probability of rolling a 6: 1/6 ≈ 16.67%
Basic Probability Formula
Formula: P(event) = (number of favorable outcomes) / (total number of possible outcomes)
Example 1: Rolling a standard die What's the probability of rolling a 4?
Favorable outcomes: 1 (only the 4) Total outcomes: 6 (numbers 1-6) P(rolling 4) = 1/6 ≈ 0.167 or 16.67%
Example 2: Drawing a card from standard deck (52 cards) What's the probability of drawing a heart?
Favorable: 13 hearts Total: 52 cards P(heart) = 13/52 = 1/4 = 0.25 or 25%
Expressing Probability
Probability can be written as:
- Fraction: 1/4
- Decimal: 0.25
- Percent: 25%
- Ratio: 1:3 (1 success to 3 failures)
All express the same likelihood!
Sample Space
The sample space is the set of ALL possible outcomes.
Example 1: Flipping a coin Sample space: {Heads, Tails} Total outcomes: 2
Example 2: Rolling a die Sample space: {1, 2, 3, 4, 5, 6} Total outcomes: 6
Example 3: Spinning spinner with colors Sample space: {Red, Blue, Green, Yellow} Total outcomes: 4
Simple Events
A simple event is a single outcome.
Example: Rolling a die
- Rolling a 3 is a simple event
- P(3) = 1/6
Compound Events
A compound event combines two or more simple events.
Example: Rolling a die
- Rolling an even number: {2, 4, 6}
- P(even) = 3/6 = 1/2
Example 2: Drawing a card
- Drawing a face card (J, Q, K)
- Favorable: 12 cards (4 Jacks, 4 Queens, 4 Kings)
- P(face card) = 12/52 = 3/13
Theoretical vs. Experimental Probability
Theoretical probability: Based on reasoning and math
- Formula: favorable/total
- Example: P(heads) = 1/2
Experimental probability: Based on actual experiments
- Formula: successes/trials
- Example: Flipped coin 100 times, got 48 heads
- P(heads) = 48/100 = 0.48
Law of Large Numbers: As trials increase, experimental approaches theoretical.
Complementary Events
Complement of event A: all outcomes that are NOT A Notation: A' or Ā (read as "not A")
Formula: P(A') = 1 - P(A)
Example 1: Rolling a die P(rolling 5) = 1/6 P(NOT rolling 5) = 1 - 1/6 = 5/6
Example 2: Drawing a card P(heart) = 1/4 P(not heart) = 1 - 1/4 = 3/4
Why useful? Sometimes easier to find P(not happening)!
Probability of Impossible and Certain Events
Impossible event: P = 0
- Example: Rolling a 7 on standard die
- P(rolling 7) = 0/6 = 0
Certain event: P = 1
- Example: Rolling a number 1-6 on standard die
- P(1-6) = 6/6 = 1
Between: All other probabilities
- 0 < P < 1
"AND" vs. "OR" Probability
"AND" (both events happen):
- More restrictive
- Usually smaller probability
- Example: Drawing Ace AND Heart = 1/52
"OR" (at least one event happens):
- Less restrictive
- Usually larger probability
- Example: Drawing Ace OR Heart = 16/52
(We'll explore these more in compound probability!)
Equally Likely Outcomes
Basic probability formula assumes equally likely outcomes.
Example 1: Fair coin Each outcome (H or T) equally likely P(H) = P(T) = 1/2
Example 2: Biased coin (70% heads) Outcomes NOT equally likely P(H) = 0.7, P(T) = 0.3
When to use basic formula:
- Fair dice, coins
- Random selection
- Each outcome has same chance
Probability with Spinners
Example: Spinner divided into 8 equal sections: 3 red, 2 blue, 2 green, 1 yellow
P(red) = 3/8 P(blue) = 2/8 = 1/4 P(green) = 2/8 = 1/4 P(yellow) = 1/8
Check: 3/8 + 2/8 + 2/8 + 1/8 = 8/8 = 1 ✓
Probability with Marbles
Example: Bag contains 5 red, 3 blue, 2 green marbles
Total: 10 marbles
P(red) = 5/10 = 1/2 P(blue) = 3/10 P(green) = 2/10 = 1/5 P(not green) = 1 - 1/5 = 4/5
Multiple Trials
Example: Roll die twice How many total outcomes?
First roll: 6 outcomes Second roll: 6 outcomes Total: 6 × 6 = 36 outcomes
Sample space size: 36 different pairs (1,1), (1,2), ..., (6,6)
Tree Diagrams
Tree diagram shows all possible outcomes visually.
Example: Flip coin twice
Possible paths:
- First flip H, Second flip H → Outcome: HH
- First flip H, Second flip T → Outcome: HT
- First flip T, Second flip H → Outcome: TH
- First flip T, Second flip T → Outcome: TT
Sample space: {HH, HT, TH, TT} Total outcomes: 4 P(both heads) = 1/4 P(exactly one head) = 2/4 = 1/2
Counting Principle
Multiplication Principle: If one event has m outcomes and another has n outcomes, together they have m × n outcomes.
Example: Choose outfit
- 3 shirts
- 4 pants Total outfits: 3 × 4 = 12
Example 2: Create PIN
- 4 digits
- Each digit: 0-9 (10 choices) Total PINs: 10 × 10 × 10 × 10 = 10,000
Odds
Odds compare favorable to unfavorable outcomes.
Odds in favor: favorable : unfavorable
Example: Rolling 5 on die Favorable: 1 Unfavorable: 5 Odds in favor: 1:5
Odds against: unfavorable : favorable Odds against: 5:1
Converting between probability and odds: If P(A) = 1/6, then odds = 1:5
Independent vs. Dependent Events
Independent: One event doesn't affect the other
- Example: Flip coin twice
- First flip doesn't change second flip
Dependent: One event affects the other
- Example: Draw two cards without replacement
- First card removed affects second draw
(We'll explore more in compound probability!)
Real-World Applications
Weather: 60% chance of rain
- P(rain) = 0.6
- P(no rain) = 0.4
Medicine: 95% effective treatment
- P(success) = 0.95
- P(failure) = 0.05
Games: Lottery odds
- Mega Millions: about 1 in 302 million
- P(winning) ≈ 0.0000000033
Quality control: 2% defect rate
- P(defective) = 0.02
- P(not defective) = 0.98
Probability in Games
Example 1: Standard deck of cards
- P(Ace) = 4/52 = 1/13
- P(Spade) = 13/52 = 1/4
- P(Red card) = 26/52 = 1/2
Example 2: Roulette (American)
- 38 slots (1-36, 0, 00)
- 18 red, 18 black, 2 green
- P(red) = 18/38 ≈ 0.474
Simulations
Simulation: Using random process to model probability.
Example: Simulate coin flips
- Use random number generator
- 0-4 = Heads, 5-9 = Tails
- Run 100 trials
- Count heads: experimental probability
Why simulate?
- Test theoretical predictions
- Model complex situations
- Cheaper than real experiments
Common Misconceptions
Gambler's Fallacy: "Coin landed heads 5 times, so tails is due!" → FALSE: Each flip is independent, still 50/50
Law of Averages: "If I keep playing, I'll eventually win!" → FALSE: Past outcomes don't guarantee future results
Hot Hand: "I'm on a winning streak, so I'll keep winning!" → FALSE: In random events, past luck doesn't predict future
Probability Rules
Rule 1: 0 ≤ P(A) ≤ 1 for any event A
Rule 2: P(certain event) = 1
Rule 3: P(impossible event) = 0
Rule 4: P(A) + P(A') = 1
Rule 5: Sum of all probabilities in sample space = 1
Making Predictions
Expected frequency = Probability × Number of trials
Example: Roll die 60 times. How many 4s expected? P(4) = 1/6 Expected: (1/6) × 60 = 10 times
Note: This is EXPECTED, not guaranteed! Actual results will vary.
Probability in Surveys
Example: Survey of 500 students
- 200 prefer pizza
- 150 prefer burgers
- 150 prefer tacos
If one student chosen randomly: P(pizza) = 200/500 = 2/5 = 0.4 P(burger) = 150/500 = 3/10 = 0.3 P(taco) = 150/500 = 3/10 = 0.3
Geometric Probability
Geometric probability: Based on area, length, or volume.
Example: Dartboard
- Circle radius 10 (area = 100π)
- Bullseye radius 2 (area = 4π)
- P(bullseye) = 4π/100π = 4/100 = 1/25
Example 2: Number line 0-10 Target region: 3-5 (length = 2) P(landing in target) = 2/10 = 1/5
Common Mistakes to Avoid
-
Adding probabilities incorrectly P(A or B) ≠ always P(A) + P(B) when events overlap
-
Assuming independence Drawing cards without replacement = dependent
-
Confusing probability with certainty 70% chance ≠ "will definitely happen"
-
Forgetting to simplify fractions Express 5/10 as 1/2
-
Using wrong denominator Make sure you count ALL possible outcomes
-
Negative probability Probability can never be negative!
Quick Reference
Basic Formula: P(event) = favorable/total
Complement: P(not A) = 1 - P(A)
Range: 0 ≤ P ≤ 1
Certain event: P = 1 Impossible event: P = 0
Expected frequency: Probability × trials
Practice Strategy
Level 1: Single events (coin, die, card) Level 2: Compound events (even number, face card) Level 3: Complements (not rolling 5) Level 4: Multiple trials (two coins, two dice) Level 5: Real-world applications
Tips for Success
- List all possible outcomes first
- Make sure outcomes are equally likely
- Simplify fractions
- Check that probability is between 0 and 1
- Use complement when easier
- Draw tree diagrams for multiple events
- Practice with dice, cards, and coins
- Understand theoretical vs. experimental
- Don't fall for gambler's fallacy
- Remember: probability predicts long-term trends, not individual events
📚 Practice Problems
1Problem 1easy
❓ Question:
What is the probability of rolling a 4 on a standard six-sided die?
💡 Show Solution
Step 1: Identify the favorable outcomes: Rolling a 4 is 1 outcome
Step 2: Identify the total possible outcomes: A die has 6 faces: {1, 2, 3, 4, 5, 6} Total = 6 outcomes
Step 3: Use the probability formula: P(event) = (number of favorable outcomes)/(total number of outcomes)
Step 4: Calculate: P(rolling a 4) = 1/6
This can also be written as approximately 0.167 or 16.7%
Answer: 1/6
2Problem 2easy
❓ Question:
What is the probability of rolling a 4 on a standard die?
💡 Show Solution
A standard die has 6 sides: 1, 2, 3, 4, 5, 6
Favorable outcomes: 1 (rolling a 4) Total outcomes: 6
Answer: or about 16.7%
3Problem 3easy
❓ Question:
A bag contains 3 red marbles, 5 blue marbles, and 2 green marbles. What is the probability of randomly selecting a blue marble?
💡 Show Solution
Step 1: Count favorable outcomes: Blue marbles: 5
Step 2: Count total outcomes: Total marbles: 3 + 5 + 2 = 10
Step 3: Calculate probability: P(blue) = (number of blue)/(total marbles) P(blue) = 5/10 P(blue) = 1/2
This equals 0.5 or 50%
Answer: 1/2 or 50%
4Problem 4medium
❓ Question:
A bag contains 5 red marbles and 3 blue marbles. What is the probability of drawing a red marble?
💡 Show Solution
Total marbles: Red marbles:
Answer: or 62.5%
5Problem 5medium
❓ Question:
What is the probability of NOT rolling a 5 on a standard die?
💡 Show Solution
Step 1: Find P(rolling a 5): Favorable outcomes: 1 (just the 5) Total outcomes: 6 P(5) = 1/6
Step 2: Use the complement rule: P(not A) = 1 - P(A)
Step 3: Calculate: P(not 5) = 1 - 1/6 P(not 5) = 6/6 - 1/6 P(not 5) = 5/6
Alternative method: Favorable outcomes for "not 5": {1, 2, 3, 4, 6} = 5 outcomes P(not 5) = 5/6
Answer: 5/6
6Problem 6medium
❓ Question:
A spinner is divided into 8 equal sections numbered 1-8. What is the probability of spinning an even number?
💡 Show Solution
Step 1: Identify favorable outcomes: Even numbers from 1-8: {2, 4, 6, 8} Count: 4 even numbers
Step 2: Identify total outcomes: Sections numbered 1-8 Total: 8 outcomes
Step 3: Calculate probability: P(even) = 4/8 = 1/2
Step 4: Interpret: There's a 50% chance of spinning an even number.
Answer: 1/2 or 50%
7Problem 7hard
❓ Question:
You flip a coin and roll a die. What is the probability of getting heads AND rolling a number greater than 4?
💡 Show Solution
These are independent events.
Step 1: Find
Step 2: Find Numbers greater than 4: {5, 6} → 2 outcomes out of 6
Step 3: Multiply (independent events)
Answer: or about 16.7%
8Problem 8hard
❓ Question:
A card is drawn from a standard 52-card deck. What is the probability it is either a heart or a face card?
💡 Show Solution
Step 1: Count hearts: 13 hearts in the deck
Step 2: Count face cards: 12 face cards total (Jack, Queen, King in each of 4 suits)
Step 3: Account for overlap (hearts that are also face cards): 3 face cards that are hearts (Jack, Queen, King of hearts)
Step 4: Use inclusion-exclusion principle: P(heart or face) = P(heart) + P(face) - P(heart AND face) = 13/52 + 12/52 - 3/52 = 22/52 = 11/26
Step 5: Simplify: 11/26 ≈ 0.423 or about 42.3%
Alternative - count directly: Hearts (13) + non-heart face cards (9) = 22 cards P = 22/52 = 11/26 ✓
Answer: 11/26 or approximately 42.3%
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